Double Dungeons for TurboGrafx-16

Review #7027

Double Dungeons

The fun dungeon. The fungeon!

TG-16 1990 NEC RPG RPG › Dungeon
Double Dungeons screenshot for TG-16
Screenshot used for review/reference purposes.
3 / 5

Gameplay

I generally don't like dungeon crawlers but this one had me captivated. It's so...streamlined. Just run around the maze and mash to fight. There's no parties, no magic, no menus, no inventory and no strategy. There isn't even a pause screen! Your armor and weapon are displayed right on screen and you can only hold one each so when you buy new stuff the old ones just disappear. And your xp and next level values are also on screen. Even the leveling is streamlined. Each time you reach the next level you're fully healed. So if you get low all you have to do is go back to a hallway with weak enemies and mash until you level up. Yes it's braindead, but that's why it's mildly fun.

2 / 5

Level Design

Like all of these dungeon crawlers it's just an endless, featureless maze. This one does a good job of scaling the difficulty as you progress, but again, it's a boring environment.
The best feature is that you can begin on any stage. Again, this is a streamlined RPG if ever there was one.

2 / 5

Theme

Not much to see here

3 / 5

Art Style

Fast movement and lovely animation. The enemy sprites are nothing to admire but wow does the walking look great.

4 / 5

Audio

Love the song that plays. The shop song is nice as well.

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