Dungeons & Dragons: Order of the Griffon for TurboGrafx-16

Review #7032

Dungeons & Dragons: Order of the Griffon

Talk to everyone

TG-16 1992 TTI RPG RPG › Western
Dungeons & Dragons: Order of the Griffon screenshot for TG-16
Screenshot used for review/reference purposes.
2 / 5

Gameplay

One of the better 16-bit D&D titles. It's got nothing on the JRPGs of the time but it's not a complete trainwreck.
Movement happens in a dungeon crawler view but combat happens on a tactical grid. The grid is weird. Movement is highly restrictive and there is so much randomness. Yes, I know it's a literal roll of the dice but I fought 6 or 7 battles and my main character Fighter never once landed a hit.
I also hate how nerfed you are in the early game. Your party members have 5-10 HP so they die after one or two hits. I don't have the patience to level them up.
Streamlined inventory management and such. Better than many dungeon crawlers.

1 / 5

Level Design

Who knows? I'm sure it's a big long adventure, but I can't see myself toughing it out long enough to get around. There's no real direction where to go. The Lord sends you on a quest with barely intelligible direction and a recommendation to "talk to everyone." Thanks, I've never heard that before chief.

1 / 5

Theme

Again, barely a whiff of story or direction. Just go find out if vampires exist and report back to the Lord of the manner. Yeah no thanks.

2 / 5

Art Style

The first-person view is quite good. Not Double Dungeons good, but pretty nice all the same. However, the battle view is straight out of an Atari 2600 game. Hideous.

2 / 5

Audio

Pretty standard stuff for a D&D game.

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