Dungeons & Dragons: Order of the Griffon for TurboGrafx-16
Review #7032
Dungeons & Dragons: Order of the Griffon
Talk to everyone
Gameplay
One of the better 16-bit D&D titles. It's got nothing on the JRPGs of the time but it's not a complete trainwreck.
Movement happens in a dungeon crawler view but combat happens on a tactical grid. The grid is weird. Movement is highly restrictive and there is so much randomness. Yes, I know it's a literal roll of the dice but I fought 6 or 7 battles and my main character Fighter never once landed a hit.
I also hate how nerfed you are in the early game. Your party members have 5-10 HP so they die after one or two hits. I don't have the patience to level them up.
Streamlined inventory management and such. Better than many dungeon crawlers.
Level Design
Who knows? I'm sure it's a big long adventure, but I can't see myself toughing it out long enough to get around. There's no real direction where to go. The Lord sends you on a quest with barely intelligible direction and a recommendation to "talk to everyone." Thanks, I've never heard that before chief.
Theme
Again, barely a whiff of story or direction. Just go find out if vampires exist and report back to the Lord of the manner. Yeah no thanks.
Art Style
The first-person view is quite good. Not Double Dungeons good, but pretty nice all the same. However, the battle view is straight out of an Atari 2600 game. Hideous.
Audio
Pretty standard stuff for a D&D game.
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