Emmitt Smith Football for SNES
Review #158
Emmitt Smith Football
The one with camera control
Gameplay
When you've got the ball and are running in open space it plays great.
Slow pace overall since you have to watch your team huddle up after every play
Gimmick is that you can rotate camera to switch between behind, isometric, and side view camera. So it's either Madden, Play Action, or Tecmo clone
Passing is strange with a gauge to determine the height or maybe speed of throw. Regardless of what I do the ball is lofted skyhigh and takes so long that both the intended receiver and one or more defenders camp out underneath the ball to wait for it. It's a crapshoot on whether or not my guy catches it. Have the devs never seen a football game before?
Running is good as hit detection makes sense.
Physics are off - sometimes players bounce off each other and go flying 10-15 yards without being knocked down.
Level Design
The only mode is to play a single game
Theme
No
Art Style
Barebones artwork.
Animation is ok.
Makes heavy use of mode 7 rotation, even during a kickoff which is disorienting
Audio
Crowd noise that sounds like a white noise maker
Really poor quality voice soundbites
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