Fantastic Dizzy for Genesis
Review #4190
Fantastic Dizzy
Humpty Dumpty has a bad game
Gameplay
Platforming as a sentient egg is as amazing as it sounds. Your jumps is incredibly short and there are no midair adjustments. You have to line up a jump perfectly before attempting it.
Only three lives.
Pick up items to solve puzzles, but their purpose must be divined by opening a pause screen to read a description which is either painfully obvious or utterly useless.
No offensive capabilities.
Enemies deal damage with every frame.
Level Design
The puzzles were just so bewildering. You can only carry the items but they're scattered all over the place in a seemingly open world so you're constantly wondering if you should stop what you've got to pick up something new. And there are a few places of no return, like an underwater area that kills you but then respawns you such that you can't get out of the water. So it's game over.
Uggh
I have a feeling this is a big map but I find no joy in exploring this dumb world.
Theme
You're an egg. A freaking egg! No thank you
Art Style
8 bit sprites with a touch of Amiga style detail here and there. The title screen has an impressive animation but it's all downhill from there.
The backgrounds are fairly impressive in sports and even feature some dynamic weather.
Despite some technical prowess the design itself is juvenile. It looks like an 80s educational game.
Audio
Music ain't bad.
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