Wednesday, July 17, 2024

Final Fantasy Mystic Quest for SNES


Image: MobyGames

Final Fantasy Mystic Quest

FF with training wheels, and a sense of humor


Genre: rpg - japanese

Publisher: Squaresoft

Year: 1992

System: SNES


Gameplay Score: 3

Gameplay Notes:

Classic RPG elements like turn based battles but everything is streamlined. You only control the hero - your other party members are autonomous unless you change a setting. Only one other party member at a time. No random battles - all enemies are visible and there are Battlefields where you can hold 10 battles to allow you to grind. Movement on the overworld is setup like SMB3 where you move from station to station. I love that you can switch weapons mid battle! Really respects your time by making an RPG Z such a simple game.


Level Design Score: 3

Level Design Notes:

Extremely linearly story and dungeons. There's no way to get lost in this game. I appreciate what they were doing but this is where the game falls flat.


Theme Score: 4

Theme Notes:

Silly humor and not just in the dialogue. For example, the first objective is to get an Elixir for the girl you just met who is obviously a love interest because she's a girl. You go into the cave to get the Elixir while flowery music plays up into a heart shaped room with a treasure chest. Tirns out the chest is empty and a guy shows up to burst your bubble while some rocking music plays. Perfect subversion of your expectations right there.


Art Style Score: 3

Art Style Notes:

The in-battle enemy sprites are very good. I love how they changed when they're near death. All other graphics are incredibly simple - not even FF2 quality.


Audio Score: 5

Audio Notes:

This soundtrack rocks! It's far more rock and roll than a typical FF game. I lived every track I heard.


Overall Score: 65

Review ID: 182



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