Final Fantasy Mystic Quest for SNES

Review #182

Final Fantasy Mystic Quest

FF with training wheels, and a sense of humor

SNES 1992 Square RPG RPG › Japanese
Final Fantasy Mystic Quest screenshot for SNES
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Classic RPG elements like turn based battles but everything is streamlined.
You only control the hero - your other party members are autonomous unless you change a setting.
Only one other party member at a time.
No random battles - all enemies are visible and there are Battlefields where you can hold 10 battles to allow you to grind.
Movement on the overworld is setup like SMB3 where you move from station to station.
I love that you can switch weapons mid battle!
Really respects your time by making an RPG Z such a simple game.

3 / 5

Level Design

Extremely linearly story and dungeons. There's no way to get lost in this game. I appreciate what they were doing but this is where the game falls flat.

4 / 5

Theme

Silly humor and not just in the dialogue. For example, the first objective is to get an Elixir for the girl you just met who is obviously a love interest because she's a girl. You go into the cave to get the Elixir while flowery music plays up into a heart shaped room with a treasure chest. Tirns out the chest is empty and a guy shows up to burst your bubble while some rocking music plays. Perfect subversion of your expectations right there.

3 / 5

Art Style

The in-battle enemy sprites are very good. I love how they changed when they're near death.
All other graphics are incredibly simple - not even FF2 quality.

5 / 5

Audio

This soundtrack rocks! It's far more rock and roll than a typical FF game. I lived every track I heard.

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