Ignition Factor for SNES
Review #229
Ignition Factor
Not The Firemen you are looking for
Gameplay
Each level has a time limit that's so restrictive that you have no time for exploration. You also have so little "ammo" for your firehouse that you couldn't if you wanted to.
Movement is incredibly slow. You can run with an imprecise double tap of the d-pad but this only makes movement even more difficult.
Way too much menuing as you can only have two items equipped. The menu is unintuitive and can only be closed by moving a mouse cursor to click an OK button. Was this supposed to be on PC?
Level Design
Levels have multiple levels (pseudo 3D) which would be ok if not for the poor hit detection and flames that are under top level platforms. There's a dedicated button to show what's underneath but this is just awkward.
Difficult to see elements you can interact with. Everything looks samey.
Again, there's a punishing time limit which only gives you time to finish the level "the right way". Not fun imo
Theme
Fighting fires isn't my idea of fun
Art Style
Small unattractive sprites.
Boring backgrounds
Pretty ugly overall
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