Illusion of Gaia for SNES
Review #230
Illusion of Gaia
Quintet #2
Gameplay
Streamlined gameplay. Press A to interact. Text appears all at once without drawing on screen. Pressing any button dismisses a text box on the last screen of text. Saving takes one click. Just a lot of simple QoL features like this.
Game guides you to the next objective. I appreciate never being lost.
Long scripted sequences provide a rich narrative.
Has a map.
Very fast movement.
Responsive and simple controls. Maybe too simple. Just attack and one equippable item button.
All enemies have health bars.
Level Design
Clearing the screen of all enemies opens doors and powers up Will. I'm a completionist so this mechanic really speaks to me.
The game is very linear which makes for a streamlined experience.
Introduces a lot of mechanics early on like saving, eating and using items, running, pulling, and morphing onto Freedan.
Theme
Generic kid and princess vs the world storyline. However, the character development is quite good for Will and Kara and even her pig. It's like of Link had an actual backstory.
Art Style
Huge sprites. Very colorful. Beautiful, timeless pixel art.
Audio
Some of the music is amazing while others are a bit annoying. Overall very good. Sound effects are very good.
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