Legend of Galahad for Genesis
Review #4309
Legend of Galahad
Kid Icarus, is that you?
Gameplay
Extremely simple movement and combat. You can jump and you can swing a sword and that's it.
Enemy spawn after being killed and stay in the same place.
Mostly responsive movement, with a caveat. Changing direction is inexplicably laggy. This makes attacking enemies coming at you from behind very difficult so that it's easier to jump over or avoid them to actually attack them. It also takes longer than you would expect to duck again limiting which enemies you can attack so the flying ones are especially difficult to deal with.
Platforming is easy and forgiving. The controls aren't floaty at all, which I appreciate.
It would have been nice to have something other than just your normal sword slash for combat. There's no depth to the gameplay.
Level Design
Each level is very simple at the start of the level. You're given specific instructions on what to do. The instructions are something like get the key then go into the cave. Or go west and jump off a cliff and then find the portal. I never got lost but there's opportunities to explore. Again it's a fairly shallow adventure title.
Theme
It's basically Kid Icarus for Sega Genesis.
Art Style
I like the clean pixel art in this game. There's no animation to speak of and it's very simple but it's bright but drab. At least it's not dark like so many other Genesis games.
It also uses parallax scrolling in the backgrounds to give it depth.
Audio
There are only three songs in the game, one per world and then a few jingles on menus and such. They're unmemorable. As for sound effects, I think they're there. I'm almost positive.
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