Menacer 6-Game Cartridge for Genesis
Review #4344
Menacer 6-Game Cartridge
Sega's Scope 6
Gameplay
Ridiculously tiny targets
Perpetual levels. Just play until you lose interest...which will inevitably occur within 5 minutes
Level Design
Ready, Aim, Tomatoes - Set in Toejam & Earl's universe. Scroll right rather quickly and shoot a handful of different types of targets. Best strategy is just to hold down on turbo and spray shots everywhere.
Pest Control - with the lights off shoot bugs trying to eat your pizza. You can only see immediately around your cursor. The sounds are horrible in this game. It sounds like a panting dog.
Whack Ball - Well this is interesting. Instead of shooting you aim to move a paddle around the screen like a game of table hockey. I think your objective is to prevent the ball from escaping the enclosure within a set amount of time. Novel, but quickly gets boring since there are only a few maps and they just repeat endlessly.
Space Station Defender - Shoot the aliens. This is the closest thing to a standard gallery shooter that is included in this collection. It's also, by far, the most boring minigame. It's no Lethal Enforcers.
Rockman's Zone - Not to be confused with Mega Man. In any way, shape, or form. This plays like a scrolling Hogan's Alley, with tiny targets. Have I mentioned that the targets are tiny? Anyway, this reminds me of that scene from Magnum Force where Dirty Harry is a walking around that fake town in a policeman shooting contest. If you like shooting once every 15-30 seconds then this is the game for you.
Frontline - Enemy tanks, choppers, planes, and armored vehicles scroll across the map on four different planes. You have a machine bgun and enemies take numerous hits. This should be the best mode but it's quite possible the worst. Oh and the targets are beyond tiny.
Theme
Sega did a good job of including some variety and even bringing in an established IP (T&E). The presentation of the game is atrocious with dumb menus, but the games have a "cool" factor that the Super Scope 6 games lacked.
Art Style
Each game is a little different. Some are passable while others are downright unwatchable. The background in Whack Ball is vomit-inducing, for example.
Overall the graphics are 8-bit quality. Oh and the sprites are stupid tiny with no animation whatsoever.
Audio
Music plays throughout and is little more than a beat. The sounds vary from game to game. The firing sounds great in Frontline, but is rage inducing in Pest Control.
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