Thursday, July 25, 2024

Mercs for Genesis


Image: MobyGames

Mercs

Super C's overhead levels: The Feature Length Game


Genre: action - gun

Publisher: Sega

Year: 1991

System: Genesis


Gameplay Score: 3

Gameplay Notes:

Enemies will Not. Stop. Spawning. Only 20% draw distance when moving horizontally. 5 guns but there's no reason to use anything but the flamethrower. Best flamethrower in a video game. Better than Contra 3's flamethrower cuz this one is an insta-kill. Clear audio indicator when large enemies are taking damage. Why don't all games do this? Ridiculously difficult. Slow movement. Eight direction movement and shooting but inability to aim and remain in a direction other than up, down, left, or right. This is the game's most egregious sin.


Level Design Score: 3

Level Design Notes:

Again, enemies pop in CONSTANTLY. There's no way to clear an area before moving on. There's also no rhyme or reason to their appearance. For the most part every level is the same...move upward and occasionally laterally while avoiding small arms fire from grunts before reaching a tank or armored vehicle which blocks your path. It shoots virtually unavoidable projectiles while enemies continue to spawn. Survive long enough and then move forward again. Generally two of these vehicle encounters per level. The levels have some slight variation in aesthetics, but they all look like a Rambo movie (jungle, mountain trail, vaguely middle eastern military base, etc.)


Theme Score: 4

Theme Notes:

A Rambo by any other name shooteth as straight


Art Style Score: 4

Art Style Notes:

Props for lovely death animations, explosions, and huge enemy boss sprites. Again, everything looks samey, but it's impressive, consistent, and memorable. Good stuff. However, points are taken off for the crippling slowdown.


Audio Score: 4

Audio Notes:

Some bopping Capcom arcade tunes. Sound is decent although the voice samples are awful.


Overall Score: 65

Review ID: 1066



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