Mercs for Genesis
Review #4345
Mercs
Super C's overhead levels: The Feature Length Game
Gameplay
Enemies will Not. Stop. Spawning.
Only 20% draw distance when moving horizontally.
5 guns but there's no reason to use anything but the flamethrower.
Best flamethrower in a video game. Better than Contra 3's flamethrower cuz this one is an insta-kill.
Clear audio indicator when large enemies are taking damage. Why don't all games do this?
Ridiculously difficult.
Slow movement.
Eight direction movement and shooting but inability to aim and remain in a direction other than up, down, left, or right. This is the game's most egregious sin.
Level Design
Again, enemies pop in CONSTANTLY. There's no way to clear an area before moving on. There's also no rhyme or reason to their appearance. For the most part every level is the same...move upward and occasionally laterally while avoiding small arms fire from grunts before reaching a tank or armored vehicle which blocks your path. It shoots virtually unavoidable projectiles while enemies continue to spawn. Survive long enough and then move forward again. Generally two of these vehicle encounters per level.
The levels have some slight variation in aesthetics, but they all look like a Rambo movie (jungle, mountain trail, vaguely middle eastern military base, etc.)
Theme
A Rambo by any other name shooteth as straight
Art Style
Props for lovely death animations, explosions, and huge enemy boss sprites. Again, everything looks samey, but it's impressive, consistent, and memorable. Good stuff.
However, points are taken off for the crippling slowdown.
Audio
Some bopping Capcom arcade tunes. Sound is decent although the voice samples are awful.
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