Tuesday, July 30, 2024

Psychosis for TurboGrafx-16


Image: MobyGames

Psychosis

A shooter with bad hit detection?


Genre: shooter - horizontal

Publisher: NEC

Year: 1990

System: TurboGrafx-16


Gameplay Score: 2

Gameplay Notes:

This is an R type clone. One hit death sends you back to the start of the level or to a checkpoint. Extremely difficult because your weapons don't always hit when you think they would. It's a shooter with poor hit detection. You collect two options which follow you around and fire away from the direction you most recently pressed. There are two maybe three weapons and one is a shield that half the time doesn't kill the enemies. Again, poor hit detection. Slow movement, although you can pick up one speed upgrade which makes it tolerable.


Level Design Score: 2

Level Design Notes:

Globals are mostly interesting. There are only infrequent lulls in the action. Boss fights are painfully difficult which is true for most of the game honestly.


Theme Score: 1

Theme Notes:

Very very strange setup. Each level starts with a static screen like you've changed the channel complete with the obnoxious sound that accompanies is it. Your enemies range from ants to other bug like creatures, even though you're very clearly some sort of spaceship. And between levels. Weird characters like a little gnome looking guy show up between levels, just before the static shows up again. No idea what is happening in this game.


Art Style Score: 3

Art Style Notes:

The graphics aren't terrible. Nothing particularly special. The game is chock full of slowdown. This is the first TG-16 shooter that I can think of which has this much slow down.


Audio Score: 3

Audio Notes:

Not bad but not great either


Overall Score: 43

Review ID: 1488



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