Risky Woods for Genesis

Review #4477

Risky Woods

Stupid Ghouls n Ghosts

Genesis 1992 Electronic Arts Action Action › Hack n Slash
Risky Woods screenshot for Genesis
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Blatant ripoff of Ghouls n Ghosts with Western gameplay and level design. Prepare yourself for poor platforming, inconsistent hit detection, infinitely spawning enemies that swarm you, an unreadable HUD, a short timer, and weird controls.
The controls include having to press down to duck in order to collect the treasure that enemies drop. There's also a weird gate ystme where you gather a wheel, place it in a statue and play Simon the memory game to make it explode.
Half of the pickups kill you in one shot and a few times these appeared in the same spot as a required pickup but when I tried to pick up the required thing I was killed. Brilliant.
The controls are actually fairly responsive so it's a shame the other aspects of the game are so frustrating.

0 / 5

Level Design

I can't get past the first screen. Enemies continuously score cheap, unavoidable hits. Endless pits are everywhere which enemies knock you into.
I got to the end of the level and was told I didn't collect all the souls. Then I was shown the game over screen. What the heck are the souls? Where are they? Argh. Typical stupid Amiga level design.

2 / 5

Theme

You're a Greek toga wearing guy fighting skeletons. I'm getting major Clash of the Titans vibes. But it's an Amiga port.

3 / 5

Art Style

One of the better looking Amiga port. Still not a style that I like, but the artwork is at least well done

3 / 5

Audio

Fun music which doesn't fit the theme in any way shape or form. The bouncy sound effects also don't belong in a sword and sandal game.

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