Steel Talons for Genesis
Review #4548
Steel Talons
Makes Star Fox looks like it's running at 120 FPS
Gameplay
Plays quite a bit different from the SNES version. That game was more of a sim while this one is arcadey.
Framerate is laughable. Race Drivin' bad. Maybe even worse than the SNES.
Uses every face button. Awkward use of the C+up or down to adjust elevation. Lag is so bad that it's hard to tell how long you held it and therefore if you're going to crash or fly away. Best to not touch it, kind of like movement in Asteroids.
Has a good on screen mini map and a long draw distance. This is easily the best thing about the game.
Level Design
Missions are an open map with enemies to destroy. Time limit although it doesn't tell you that until after you've completed the mission and it has congratulated you.
13 missions are visible but not selectable from the get go.
Theme
No setting. Just get in a chopper and shoot at stuff. Mission briefings just tell you the conditions (clear, cloudy), the terrain (desert, woodland, mountains), and the ceiling (390 for all but one which is 190) and then they say destroy everything. No plot to speak of.
Art Style
Framerate is laughable. Race Drivin' bad. Nice try I guess.
Audio
Unimaginably bad music. Sounds like a cat walking across a church organ.
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