Streets of Rage 2 for Genesis

Review #4553

Streets of Rage 2

No, this is not Yuzo Koshiro's best work but it might be Sega's

Genesis 1992 Sega Action Action › Beat Em Up
Streets of Rage 2 screenshot for Genesis
Screenshot used for review/reference purposes.
4 / 5

Gameplay

Perhaps as good as it gets for a brawler. It's repetitive like all other games in this genre but does everything well.
All the moves make sense and can be used strategically.
Excellent hit detection, albeit with the overly generous ability to hit one plane above or below yourself.
Incredibly accessible with the easiest Easy difficulty I can think of.

5 / 5

Level Design

4 / 5

Theme

Still generic but with a few weird elements like a pirate ship, a huge robotic alien head, and an elevator on the pitching mound of the baseball stadium. There's no story between levels to explain what's going on so you just have to accept it and write your own narrative.
Four playable characters and a great, neon-soaked city to brawl in.

5 / 5

Art Style

Some of the best 16-bit artwork. The sprites are much larger this time around but the real winner are the backgrounds. Wow do they pop on screen! Amazing use of color to show wild contracts. Even the effects are great, like a convincing rain and some nice foreground elements. The dithered light transparencies look pretty bad but that's the hardware constraining the devs vision. This is a well drawn video game.

4 / 5

Audio

Level 1 has a great track, without question, but that's the peak of this soundtrack. I found just as many tracks that I didn't like (looking at you level 4) and those that I did. And there aren't any that I was humming along with other than that first one. It's a good soundtrack, don't get me wrong, it's just not as amazing as it's hyped up to be. Many tracks have a strong Rolling Thunder vibe while others sound like some early EDM music.

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