Ultima VI: The False Prophet for SNES
Review #656
Ultima VI: The False Prophet
Six button controller. One button gameplay
Gameplay
Plays like a dungeon crawler but with some streamlining. You get a party without any setup and battles can be automated. At least the first and only one I could find was. I spent the rest of my time wandering around the small castle without figuring out how to leave the darn place.
Inventory management is a massive problem. It takes a good long while to get and use something like a key on a door.
You've got a controller with 6 buttons but this game uses exactly one of them. Instead everything is done through menus. Not sure why these PC ports do this.
Controls are ok I guess but there's not much to do besides menuing.
Level Design
Couldn't exit the castle. Baffling design
Theme
Cinematic opening is very nice. But the story is basically that you're the kids from The Secrets of Droon. You've been sucked into Brittania via an evil portal and gargoyles are terrorizing the place. Kinda goofy.
Art Style
Same weird isometric-ish camera view as the other Ultima games. Not a fan. The art and sprites are really ugly.
Audio
Mixed bag. The menu is a lovely piano and horn composition but the in game music is an organ piece that loops every 15 seconds and becomes grating after a couple of loops. Make. It. Stop
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