Ultima VII: The Black Gate for SNES

Review #657

Ultima VII: The Black Gate

Lord Britain's Zelda clone

SNES 1994 FCI Adventure Adventure › Overhead
Ultima VII: The Black Gate screenshot for SNES
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Plays like Zelda. I thought the other Ultima game was a fluke but I guess they're all Zelda clones.
Weird overhead/isometric view makes movement and combat very awkward. Very hard to line yourself up to attack or interact with doors, NPCs, and containers.
Everything one hit kills you. So annoying and embarrassing to get killed by a rat.
Took me a while to figure out what to do but after talking to the right NPC I was sent on a linear mission that acted as a tutorial.
I could definitely see playing this all the way thru.
Good controls despite the awful perspective. Just press Y to interact with most things although inventory management is a big problem. Overall much better than most Western RPG/adventure games. Combat is clunky.

4 / 5

Level Design

Well designed town. The buildings have distinct features like a unique plant growing outside. This helps you find your way around.

2 / 5

Theme

Generic medieval setting. Didn't do much for me but not offensive.

1 / 5

Art Style

I hate the almost isometric perspective. The artwork is atrocious tbh. Especially compared to the likes of Zelda or Secret of Mana.

2 / 5

Audio

Unmemorable

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