Wayne's World for SNES

Review #676

Wayne's World

Excellent. NOT!!

SNES 1993 T*HQ Action Action › Platform
Wayne's World screenshot for SNES
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Two button controls - jump and shoot
Shooting while on the ground is instantaneous but while jumping Wayne does a long windup animation which creates a long lag making it nearly useless.
Enemies take multiple hits and often too many to kill before they can fire off unavoidable shots of their own.
Better controls than most THQ games. The controls are floaty but much more responsive than many other licensed games on the system.
Maze-like corridors mean gameplay amounts to mashing the shoot button while walking down long hallways and jumping over hazards. Very unsatisfying
Draw distance 50% right, 30% left

0 / 5

Level Design

Typical labyrinthine design and aimless objective.
Same elements repeated over and over. No variety
Platforms have no bottom so you sometimes jump to a higher level when traversing hallways that are very short

0 / 5

Theme

Who thought an SNL skit about two stoners making a UHF show in their parents basement would make for a good video game?

2 / 5

Art Style

Busy background makes it hard to spot enemies and platforms
Wayne's sprite is impressive but is also decidedly unappealing
Still, this is one of the better looking THQ games, with some nice animation in the sprites and the attacks and other elements.

1 / 5

Audio

Music is a short air guitar riff played on repeat.
Sounds are obnoxious. Your shot makes a loud strum on an electric guitar which gets old real fast since you mash that button continuously

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