WildCATS: Covert Action Teams, Jim Lee's for SNES
Review #687
WildCATS: Covert Action Teams, Jim Lee's
Could've been great
Gameplay
Punching feels satisfying, collision detection is good, and unlike say The Tick, the levels don’t overstay their welcome.
Play as three different characters similar to X-Men Mutant Apocalypse as well as Marvel Superheroes. Each character plays differently which gives some variety.
Level Design
First level was pretty boring. A long series of rooms on a dock at night. There was a mid boss with no way to attack him. He just plowed through me in a loader truck. Had to use bombs to stop him. Still have no idea what I was supposed to do instead. The level Kelly going and then just ended. Weird
Only three enemy types which don't really go together - a biker dude, a block footed robot, and Darkman. Oh and a few big green aliens. Random.
Theme
Forgettable X-Men wanna-be comic book superhero team from the 90s.
Art Style
Enormous sprites. Very detailed artwork and sprites. Animation is top notch.
Late-gen SNES titles that went with pixel art rather than prerendered crap.
Audio
Awesome rocking Tommy Tallaricco tunes. Not exactly my jam but quality stuff.
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