WildCATS: Covert Action Teams, Jim Lee's
Could've been greatGenre: action - beat em up
Publisher: Playmates
Year: 1995
System: SNES
Gameplay Score: 3
Gameplay Notes:
Punching feels satisfying, collision detection is good, and unlike say The Tick, the levels don’t overstay their welcome. Play as three different characters similar to X-Men Mutant Apocalypse as well as Marvel Superheroes. Each character plays differently which gives some variety.
Level Design Score: 3
Level Design Notes:
First level was pretty boring. A long series of rooms on a dock at night. There was a mid boss with no way to attack him. He just plowed through me in a loader truck. Had to use bombs to stop him. Still have no idea what I was supposed to do instead. The level Kelly going and then just ended. Weird Only three enemy types which don't really go together - a biker dude, a block footed robot, and Darkman. Oh and a few big green aliens. Random.
Theme Score: 2
Theme Notes:
Forgettable X-Men wanna-be comic book superhero team from the 90s.
Art Style Score: 5
Art Style Notes:
Enormous sprites. Very detailed artwork and sprites. Animation is top notch. Late-gen SNES titles that went with pixel art rather than prerendered crap.
Audio Score: 4
Audio Notes:
Awesome rocking Tommy Tallaricco tunes. Not exactly my jam but quality stuff.
Overall Score: 65
Review ID: 687
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