X-Zone for SNES
Review #711
X-Zone
Terminator meets Battle Clash
Gameplay
Pretty standard lightgun stuff at this point. The camera slowly pans to the right and you shoot everything, particularly the projectiles fired at you.
Brutal difficulty, even on Easy mode. There's simply too much to shoot at and the enemies take a ton of hits to defeat. You've got a rapid fire gun and a missile but I could not figure out how to connect with the latter. It locks on after you hold down but I don't know how to fire the weapon consistently.
Just repetitive gameplay with nothing interesting to do. Powerups appear sometimes but I don't know what they do.
Level Design
Levels include a downward descent into a desert base, followed by a series of standard scroll-to-the-right levels. I was hopeful that the first one would be rule, but alas it is the exception. Boring level design.
Theme
The storyline is Terminator (Skynet has just been turned on). The setting is uninspired. 90s X-tensive X-Men-level use of X-based puns that are X-tremely obnoxious and X-traordinarily X-traneous to the otherwise bland story.
Art Style
Decent artwork, but the colors are washed out. Performs well, even when the screen is full of stuff.
Audio
Rocking tunes.
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