Zool for Genesis
Review #4702
Zool
Candy Land Ninja - the Amiga game
Gameplay
Controls are way more spastic and floaty than the SNES version. Much harder to control.
Kind of a gun game since main attack is a projectile. Can also bop enemies.
Insanely fast movement. Much faster than the SNES version which itself is very fast.
Camera keeps you centered in the screen as opposed to the SNES version which gives you 25% draw distance!
Wall grab to scale walls.
Powerups include a shadow ala Ninja Gaiden II which doubles your firepower. Unfortunately he snaps to your position when you stop instead of staying where you were like in NG2.
Level Design
Get to the right. No required collecting.
Easy to see platforms.
Nice touches. Levels basically have a high road and a low road. You don't have to stop unless you want to.
Variety in obstacles throughout the levels.
Feels a bit like a Sonic game level.
Theme
You're a ninja elf but you're in Candy Land. Kinda weird
Art Style
Amiga graphics. Lots of shading
Crazy use of color. Lots of flat pastels next to shaded deep reds and blue and browns. Looks eclectic and disjointed, like too many artists work on it.
Enemies and hazards are hard to pick out from the busy backgrounds.
The graphics are drab compared to the SNES version but they're not zoomed in or stretched. I think I prefer this game's graphics over the other version but neither one is all that appealing.
Audio
Upbeat music that's not as exciting as the SNES music. Sound effects are barely audible.
Comments
Post a Comment