Ancient Magic: Bazoe! Mahou Sekai for SFC

Review #2029

Ancient Magic: Bazoe! Mahou Sekai

The one where you get stuck on walls

SFC 1993 Hot B RPG RPG › Japanese
Ancient Magic: Bazoe! Mahou Sekai screenshot for SFC
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Absurd encounter rate. You can't walk more than 5-10 steps between battles. Those fights are far too long, too, so I all adds up to a frustrating slog.
An interesting magic system is the game's central theme. You must learn magic spells by traveling to different magic schools. You can only hold a limited number of them so you have to pick and choose those you want to hold onto.
The battle system reminds me of Romancing SaGa, where your location on the grid limits which enemies you can attack. In practice, this means magic attacks are the quickest way to hit those guys in the back, although the magic attacks are slow. Actually everything about the game and battles are slow. It's just a slow game. It's ok, but not a very exciting entry in the genre.
One other complaint is that you can move in half increments on the grid. This leads to being stuck on walls all the time. Super annoying.

3 / 5

Level Design

There is no way to save. At least non that I could find. Thank goodness for save states because after almost 2 hours I still hadn't found an in-game means of saving my progress.
The areas are separated by an overworld, on which you don't have battles. Thankfully. You get plenty of those in the dungeons/areas. Besides that, it's pretty standard fare of castles, towns, forests, caves, and the like. The world is small and uninteresting.

3 / 5

Theme

Other than the magic focus, the only noteworthy aspect of this game is that it lets you customize your story by choosing your gender and one of four kinds of mage as your father's profession. Other than that it's your typical - kid turns 16 and wants to save the world trope. I've read that your character ages over time but I didn't play long enough to see what this does.

2 / 5

Art Style

Subpar graphics. The overworld stories are tiny and hideous while the battle stories are much larger but are not well drawn. You can at least make out what the artist was trying to express.

3 / 5

Audio

Pretty standard, forgettable music.

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