Bike Daisuki! Hashiriya Kon: Rider's Spirits for SFC

Review #2030

Bike Daisuki! Hashiriya Kon: Rider's Spirits

Mario Kart with only three mushrooms

SFC 1994 Masaya Racing Racing › Vehicle Combat
Bike Daisuki! Hashiriya Kon: Rider's Spirits screenshot for SFC
Screenshot used for review/reference purposes.
3 / 5

Gameplay

It's Mario Kart, but with a few tweaks:
- overly slippery movement
- no R or L to jump or drift
- no power-ups, at least none that you can use

The last bullet is the kicker because although you can't get any power-ups, your opponents can attack you mercilessly. And when they do you'll lose 5 seconds or more which is devastating since entire laps are under 15 seconds. The only saving grace is that you have three nitro boosts, similar to a red mushroom from MK.

It's not bad, but one of the lesser Mario clones on the system.

4 / 5

Level Design

Nothing wrong with the tracks. They're well designed, although the lack of jumps is another deficiency compared to MK and it's better clones.

2 / 5

Theme

What a weird cast of characters. I'm not sure what to make of these S&M bikers. One guy even flips you the bird right on the title screen. Not thanks, I'll take Mario and friends over this lot.

4 / 5

Art Style

Really impressive graphics. The game uses a forced split screen like MK but rather than the map on the top screen you have your choice of rear view mirrors or a distracting, obnoxious camera that constants rotates around your racer. Do yourself a favor and never hit the Select button. Small complain here, but they put the playable area on the bottom rather than the top like all other kart games.

3 / 5

Audio

I enjoyed the music, although it doesn't match the theme. It's reminiscent of the beach tracks in MK, with a Caribbean steel drum vibe. This doesn't match with the biker gang roster or even the industrial looking tracks. Very odd choice. The sound effects are typical fare but are quite loud and annoying over time.

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