Cosmo Police Galivan II: Arrow of Justice for SFC

Review #2055

Cosmo Police Galivan II: Arrow of Justice

Power Rangers x Sonic Blast Man

SFC 1993 Nichibutsu Action Action › Beat Em Up
Cosmo Police Galivan II: Arrow of Justice screenshot for SFC
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Enemies zip around and attack almost constantly. Bad hit detection. Hard to get on the right plane as enemies. Works best to be slightly above everyone.
The worst AI ever. They don't come for you but instead find a spot to zip around in and you have to go to them. I knocked an enemy off screen and waited over 30 seconds for him to come into view so I could finish him off.
Technical combat that plays more like a 1v1 fighter. No grabs or throws makes it difficult to take on groups of enemies.
Weird attacks. Y jumps, which is unnatural. B is a low kick that rarely connects and has a long animation. A is a fast punch with short range and also performs a jump kick while jumping. Yeah, the punch button does the jump kick. The kick button does nothing while in the air, in case you were wondering.
Three playable characters.
Very slow movement. Double tap to run but this zooms you super fast and the screen doesn't scroll with you. You're vulnerable while dashing so it's basically useless.

1 / 5

Level Design

What design? Every stage I saw was featureless. There were no stage elements to interact with

3 / 5

Theme

The vibe is basically Power Rangers x Sonic Blast Man. It's fine

4 / 5

Art Style

Huge sprites and pretty but empty and boring backgrounds. Still, the visuals are easily the selling point here.

0 / 5

Audio

Horrible music. I can't emphasize this enough. Truly awful compositions. They sound like someone randomly banging on two notes. The sound effects are ok, such as they are, but the music is so bad you should mute the game.

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