Dr. Mario for SFC
Review #2081
Dr. Mario
Pop those pills
Gameplay
Ah Dr. Mario, you're so awesome. So approachable, so customizable, so flexible. All falling blocks games should allow you to turn pieces horizontally, in my opinion, because it allows for so much flexibility in how you play! You can play it how you want and a single misstep doesn't ruin your whole session.
Controls are necessarily responsive. If something goes wrong it's entirely your fault.
It's so satisfying to set up a bunch of 3-way sets only to drop a whole bunch of pieces in a chain reaction.
Level Design
Pick between one-player, two-player, and VS mode. Two very important customization options, in the Virus Level and Speed to effectively give you a level select and difficulty settings. I wish there was a puzzle mode like the one in Tetris Attack, but that's a minor gripe and doesn't take away from what's here.
Theme
Classic. You're Mario (the Dr. version) and you're killing off viruses. Seeing them fall down after killing one is so fun. Tons of personality here.
Art Style
The graphics are lightly enhanced from the NES game, but they're as clean as ever. The colorful backgorunds are fun and the minimal animations of Mario throwing pills and the viruses dancing are lovely.
Audio
This should probably be a 4, but I have to dock it points for butchering the classic tunes from the NES original. It's still good, but should be better.
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