Final Fantasy V for SFC
Review #2107
Final Fantasy V
Octopath Traveler Zero
Gameplay
I feel the gameplay takes a step backward by way of the Job and Ability mechanics. Instead of specialists in your party, you can assign jobs which determine the attack and equip capabilities of that character, which in turn allows them to learn abilities. However, you can only use one of these accrued abilities at a time. A few of them are OP, so you really only need to learn a few powerful abilities through a tremendous amount of grinding. And that's really the name of the game here - grind forever. This reminds me of the Octopath Traveler series, which I love, but which also make me pull out my hair with how much grinding is required. Ultimately, it's good, but not as compelling as IV and VI.
Level Design
Again, this game's plotlines are interesting but not compelling.
Theme
There are four characters. Four! Gone are the numerous characters from IV and VI. I played it for 20+ years before losing interest.
Art Style
Looks almost worse that IV.
Audio
Amazing soundtrack, of course.
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