Hero Senki: Project Olympus for SFC

Review #2152

Hero Senki: Project Olympus

SD Fantasy

SFC 1992 Banpresto RPG RPG › Japanese
Hero Senki: Project Olympus screenshot for SFC
Screenshot used for review/reference purposes.
4 / 5

Gameplay

Pretty standard JRPG gameplay, but with a number of QOL improvements. There's a nifty "Confer" menu item which reminds you of your current objective. Lovely. You start out with a four person party and each one has the normal Attack but also a handful of Magic-like abilities. I love being so capable right out of the gate. However, enemies hit hard so you'll be grinding early and often. Overall, this is a good 16-bit JRPG from a gameplay perspective.

3 / 5

Level Design

Extremely linear design. You can't possibly get lost or explore.

3 / 5

Theme

It's the SD crowd - Gundam, Ultraman, Kamen, etc. The story and setting are goofy. You control a counter terrorist group of superheroes who are called on to, well, counter terrorists who are attacking your allied nations. Not super compelling, but not terrible either.
My main ocmplaint is that all areas feel the same. They have a modern, corporate look and feel. You spend most of your time walking around cities and inside business offices. I feel like I'm at work.

4 / 5

Art Style

Excellent sprite work. The graphics look like a PC Engine game. You'll know what I mean when you see it. All the characters have enormous heads and all of the tiles and sprites feature heavy shading and rounded features. It's cute but a little too cartoony.

3 / 5

Audio

Decnent music. Not much variety though.

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