Lodoss Tou Senki: Record of Lodoss War for SFC

Review #2213

Lodoss Tou Senki: Record of Lodoss War

Possession is nine-tenths of this game

SFC 1995 Kadokawa Shoten RPG RPG › Japanese
Lodoss Tou Senki: Record of Lodoss War screenshot for SFC
Screenshot used for review/reference purposes.
2 / 5

Gameplay

One of the hardest RPGs I've played in this project. You stay a one-person party for hours to start the game and are so weak that enemies regularly one-shot you. The game's core gimmick is the ability to possess certain enemies. This is accomplished by allowing them to kill you. Yup. Grinding is ultimately pointless because your EXP is all lost when you gain a new body with its own levels. Your magic abilities carry over to the new body. It's a compelling idea but not fun in practice because you have to find the next enemy by talking to everyone and then go through the motions to get murdered. I lost interest after the fifth or six iteration.
Battles take place in an isometric area. Position your character and unleash ranged or melee attacks depending on which direction you're facing. That's the only interesting thing about this title.

1 / 5

Level Design

The pacing is atrocious. Abysmal. I am so bored and uninvested. I don't know where to go and when I do find the "next" place there's nothing to do except find the next victim to possess.

2 / 5

Theme

I don't know he manga, but I love the modern Metroidvania. I don't see any resemblance between the two games or the world's then inhabit. Again, the concept of possessing enemies is compelling, but also comes with a morale dilemma that the story sidesteps. You are murdering all these people? Are you an antagonist or protagonist? What is happening and what am I trying to achieve? Terrible storytelling.

4 / 5

Art Style

Best part of the game. Everything is letterboxed in both the overworld and the battles, although the battles take place in an Ogre Battle cloned view. It's even a tabletop!

3 / 5

Audio

The music is bland but pleasant. Sound effects are quiet.

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