Mario & Wario for SFC
Review #2226
Mario & Wario
Point and click, and click and click and click
Gameplay
This is a mouse game where you click to create or destroy platforms, collect coins, or interact with other environmental elements. The objective is to clear and prepare a path for Peach, Mario, or Luigi to wander toward the goal. So yeah, it's an escort mission using a mouse. And not just any mouse - the Super NES Mouse. I played it with the authentic hardware and could not believe how hard it is. Even with the slowest settings I was constantly yelling at the mouse to register my clocks and move where I told it to. I hate to blame the controller but this is what the game was built for. Even if the controller was working perfectly I don't think this is a game I'd spend significant time with.
Level Design
Despite the terrible gameplay, the levels are creative and varied. And there are dozens of them. I wish there was a level select. You must select a world and then play through all 10 or more levels within that world beginning with the first one. This severely limits the replayability.
Theme
Mario and friends sprites, but almost nothing else about the game and its environments feel like it's in their universe.
Art Style
The art looks more like Mario Is Missing than Super Mario World. It looks like a fan project.
Audio
One song plays continuously. It's not great. Why couldn't they use Mario music?
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