Ring ni Kakero for SFC
Review #2290
Ring ni Kakero
Boxing as a visual novel
Gameplay
There's...not much to this game. At first glance it looks like you can move freely around The ring to attack your opponent, but looks are deceiving. Instead, you hit the R button a few times to gain some points and then hit one of the face buttons to initiate a cutscene. Then you just hold to the right and if you started holding right before the computer did you'll win a confrontation. Your opponent can initiate a similar cutscene and again if you hold right before they do you, you'll win and not take any damage. So all you do in this game to win a match is score a couple of hits, initiate a cutscene, and after about 10 of those you finally wear down their health and knock them out. It's barely interactive.
Level Design
Every fight is the same. The only difference is the look of the cutscenes.
Theme
Clearly based on a boxing manga. The personality for the game is its only redeeming quality.
Art Style
The cutscenes are fun to watch and look great. There's only about ten of them and once you e seen them you've seen everything the game has to offer.
Audio
I lied, the music and sound is this games best quality. I enjoyed it all
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