Thursday, August 8, 2024

Ring ni Kakero for SFC


Image: MobyGames

Ring ni Kakero

Boxing as a visual novel


Genre: sports - boxing

Publisher: Masaya

Year: 1998

System: SFC


Gameplay Score: 1

Gameplay Notes:

There's...not much to this game. At first glance it looks like you can move freely around The ring to attack your opponent, but looks are deceiving. Instead, you hit the R button a few times to gain some points and then hit one of the face buttons to initiate a cutscene. Then you just hold to the right and if you started holding right before the computer did you'll win a confrontation. Your opponent can initiate a similar cutscene and again if you hold right before they do you, you'll win and not take any damage. So all you do in this game to win a match is score a couple of hits, initiate a cutscene, and after about 10 of those you finally wear down their health and knock them out. It's barely interactive.


Level Design Score: 1

Level Design Notes:

Every fight is the same. The only difference is the look of the cutscenes.


Theme Score: 3

Theme Notes:

Clearly based on a boxing manga. The personality for the game is its only redeeming quality.


Art Style Score: 3

Art Style Notes:

The cutscenes are fun to watch and look great. There's only about ten of them and once you e seen them you've seen everything the game has to offer.


Audio Score: 4

Audio Notes:

I lied, the music and sound is this games best quality. I enjoyed it all


Overall Score: 32

Review ID: 1811



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