Slayers for SFC

Review #2319

Slayers

Sailor Moon meets Army of Darkness

SFC 1994 Banpresto RPG RPG › Japanese
Slayers screenshot for SFC
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Plays like a 1991 release. Slow movement, A opens a menu, terrible inventory, etc etc etc. The battle mode is also bare bones. What really gets me is that you begin SO underpowered! It was a mighty struggle to survive the first first and escape the first dungeon. And then I couldn't figure out where to go. We'll get into that when we talk about the Level Design, but holy moly does this game want you to stop playing.

0 / 5

Level Design

Utter trash. The first dungeon is about two screens across and you're so underpowered that it's nearly impossible to win more than a couple of fights. Survive that and you get dropped into a town with next to nothing in it. You can leave town and instead of walking an overworld to travel to a new place you pick a town from a list. I talked to everyone and could not find anything else to do. So, I guess I'm done? Roll credits.

2 / 5

Theme

You're a group of sexualized googly eyed anime girls. Think Sailor Moon, but in medieval England. The dialogue and story are confusing, muddled, and uninteresting. It's got a unique vibe, but I could not care less about what's happening.

2 / 5

Art Style

The battle view is ok, but not impressive. It reminds me of Lufia 1. But the overhead sections are decidedly NES quality. Yuck

1 / 5

Audio

Horrible music. I muted it after a few minutes and would only turn it back on to see if there was a new track to hear.

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