Go! Go! Birdie Chance
Visual novel + traditional slow golfGenre: sports - golf
Publisher: NEC
Year: 1996
System: PCE CD
Gameplay Score: 2
Gameplay Notes:
There are two distinct (and I mean DISTINCT) modes in this game - a standard golf game, and a visual novel with next to no interactivity. I'm going to put the VN aside for this review, but I spent 20+ minutes watching it and can confidently say that it's not worth exploring. The golf game is passable, but there are far better options available. The only gauge to worry about sets the power and fade. You click once on power and then again to stop it after the gauge snaps back to its starting position. Movement is far too fast, making it crazy hard to do anything less than a 100% power shot. Thanks for making putting so awful, ya jerks. Besides that I honestly don't have a ton of comments for good or bad. It's just a simple, slow, not-so fun round of 16-bit golf.
Level Design Score: 2
Level Design Notes:
I had a hard time finding a 1P mode so I don't know what the other modes are. The courses themselves are fine.
Theme Score: 1
Theme Notes:
There's a ton of menus and name creation screens to get through before you can jump into a round of golf. And it's all in Japanese, making this a hard game to figure out.
Art Style Score: 2
Art Style Notes:
Your sprite and gauge are comically small and look completely out of place amongst the realistic-looking landscape and the anime artwork.
Audio Score: 1
Audio Notes:
Msuci in the visual novel is corny 90s anime slop, but in the golf game you've got utter silence like the PGA games. As was the case with the art style, thematically this makes no sense.
Overall Score: 37
Review ID: 11045
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