Micro Machines 2: Turbo Tournament
Too fastGenre: racing - overhead
Publisher: Ocean Software
Year: 1996
System: SNES PAL
Gameplay Score: 2
Gameplay Notes:
Same basic controls as the first game but the speed is ramped up significantly. My reaction times aren't what they used to be. I could not keep myself on the road in this game as things popped up way too fast. Your car is kept not quite in the center of the screen. In fact, I think it's closer to the direction you're headed than it is to the back of the screen. the saving grace is that the penalty for going off road or even falling off a click is fairly small so with practice and memorization I think I could get good at it. Still, I MUCH prefer the prior title.
Level Design Score: 4
Level Design Notes:
Same modes as the first game - challenge (normal) and head-to-head where you score points by getting the other guy off the screen. The increased speed makes that second mode even worse than it was in the first game. There's also a league mode and a time attack for practice. Tons of variety in the vehicles (boats, cars, trucks, etc.)
Theme Score: 4
Theme Notes:
Silly, with no real stakes. Just a fun little racing games to play in short installments. I'll bet it's good fun as a 5-player party game.
Art Style Score: 3
Art Style Notes:
Very simple, clean artwork. Maybe a touch better than the first game but not a big improvement. Cartoony avatars are reminiscent of Guess Who.
Audio Score: 3
Audio Notes:
Must love the sound of squealing tires Music is cheery and pleasant. Nothing I'd listen to outside the game, mind you
Overall Score: 56
Review ID: 3919
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