Night Trap
Joe Lieberman's arch nemesisGenre: fmv - n/a
Publisher: Sega
Year: 1992
System: Sega CD
Gameplay Score: 1
Gameplay Notes:
It took me a while to figure out how to play this game, but once I did I was off to the races. Basically, you pick a camera with A, activate a trap with B (but only when the meter is red), and use C to change an "access code" which cycles at a reliable point. The clock continuously flows, so "playing" this title requires you to memorize or otherwise follow the script. As with most of these FMV titles, its interactivity is contrived and superficial. There's no skill, only wrote memorization. Like that Geography 101 class I took in college. The predictability of the controls make this title more playable than most of its FMV ilk.
Level Design Score: 3
Level Design Notes:
Credit where credit is due. The ticking clock and eight cameras creates a great deal of tension as you frantically try to find what's happening in the house. Multiple playthroughs are required to figure out what to do, but the only way to win is to construct a timeline of events. You might as well use a guide and just watch the movie.
Theme Score: 1
Theme Notes:
Hokey, cheap, and terribly acted, this movie is the very definition of B movie schlock. I can't believe this is what caused the ESRB to be created. Monsters preying on teenage girls is creepy, for sure, but it's not as naughty as the hype would lead you to believe.
Art Style Score: 2
Art Style Notes:
Small viewport. Same terrible video quality as the rest of the Sega CD FMVs. At least you can make out what things are, and the HUD makes use of the space you've surrendered to it.
Audio Score: 2
Audio Notes:
Good sound quality and silly music and sounds which fit the bad movie motif.
Overall Score: 34
Review ID: 12085
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