Takeda Shingen
Kabuki quantum game breaking bugsGenre: action - beat em up
Publisher: Aicom
Year: 1989
System: PCE
Gameplay Score: 0
Gameplay Notes:
I have to drop this down to a zero because it has a game breaking bug that I ran into within five minutes on every attempt at a playthrough. Maybe it's an emulation issue, but regardless, the game is unplayable. If it weren't for the bug this would've only scored a 1, so don't be too sad. The gameplay is barebones. There's a single attack - swipe that sword of yours. You can also jump but you can't attack while jumping so there's no reason to ever jump. The gameplay has extreme problems with the vertical plane. Enemies above you can hit you from almost any depth while you can't do the same. You basically need to approach them head-on. Combine this with terrible hit detection, laggy inputs, and enemy AI that constantly backs away or surrounds you. There's almost no skill required since you can't do much to manipulate enemies or avoid their attacks. Ultimately, it's boring and broken.
Level Design Score: 2
Level Design Notes:
Because of the game breaking bug this is the first time I've used a YouTube longplay video to learn about a game's level design. There are only a couple of stages and they don't look very interesting. There's a little bit of verticality, as in some winding paths that don't simply go to the right. The screen also doesn't stop to allow for a set number of enemy waves to complete. Instead, you can just power through the entire stage if you want to.
Theme Score: 3
Theme Notes:
It's got a Kabuki samurai setting. The stages feature traditional Edo-era buildings and bridges. There's a lot of japanese text that masks the story from me, but I like the period piece.
Art Style Score: 1
Art Style Notes:
Undeniably an early, 8-bit style game. Almost no animation and tons of sprite flickering. Ugly artwork.
Audio Score: 3
Audio Notes:
Simple but charming music. 8-bit sound effects
Overall Score: 21
Review ID: 8134
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