Fighting Street for TG-16 CD
Review #10013
Fighting Street
Humble beginnings
Gameplay
Where to begin? Horrendous controls. Laggy doesn't beginnto express what it feels like to play this. Nothing that you do with your controller maps to what you see on screen. You'll phase behind your opponent sometimes, or kick right through him, or straight up have nothing happen. It's barely playable as a video game, much less a fighting game.
Level Design
Four stages, on playable character.
Theme
You can see the beginnings of the Capcom character here, but it's an early draft. The post fight taunting, and dynamite on the continue screen are examples.
Art Style
Ick. Looks like an early 80s arcade game. Terrible animation.
Audio
The voices are hilariously bad. Decent music with bad sound
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