Wonder Dog for Sega CD

Review #12138

Wonder Dog

Bad dog. No biscuit.

Sega CD 1992 JVC Action Action › Platform
Wonder Dog screenshot for Sega CD
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Responsive controls are wasted by oneof the worst means of attack ever in a platformer. You're a dog. A Wonder Dog, but your only means of attack is throwing a star attack that bounces around so randomly that it's impossible to guarantee you'll hit the enemy right in front of you. You can't bop or punch/kick enemies and of course they swarm at you, so you're left mashing A and hoping for the best.
I said the controls are responsive, but this is also nerfed by the "hold B to run" mechanic which turns you into a mix between Sonic and an ice skater. Frustrating

2 / 5

Level Design

Pretty typical platforming, but with a lot of slopes and platforms that are just a little too high for your jump. Running is required for much of the precision platforming, which doesn't play well with the slippery controls. Collectible abound, but are useless, so most of the platforming paths available aren't worth attempting.

2 / 5

Theme

The story is told via a looooong cutscene that's 90% a verbal info dump. You're an alien dog with super powers looking for the boy who wanted to adopt you. But once the game starts you're killing all the people and squirrels in the local park. I guess the super dog broke bad.

4 / 5

Art Style

Yet another Amiga port. Why do they all look the same?! This one has good sprites and some lovely background artwork and parallax.

2 / 5

Audio

Juvenile, repetitive music

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