Camp California
Beach Boys with a side of environmentalismGenre: action - platform
Publisher: TTI
Year: 1992
System: TG-16 CD
Gameplay Score: 2
Gameplay Notes:
Top-tier THQ gameplay. That should be nuff said, but just to drive home the point: Floaty controls Bad hit detection Tiny platforms Huge sprite and tiny enemies Etc etc Somehow not a complete mess, but not a passing grade either.
Level Design Score: 1
Level Design Notes:
The objective in each stage is the collection of a relatively small number of pieces of garbage. You read that right - you pick up trash. Some stages have additional completion objectives, which are obtuse and never shared with you. It's a mess. There's also an overworld linking the stages but you must earn tanks of gasoline to travel between stages. I got stuck in one stage and despite earning a tank of gas I was unable to move on the overworld which causes a soft lock. I was just sitting there stick in the same stage. I could revisit it but couldn't go to the next stage. Such a stupid design.
Theme Score: 1
Theme Notes:
You're a shades wearing anthropomorphic environmentalist bear driving around California in a woody fighting crabs and a weasel guy whose causing pollution everywhere he goes. At least that's my guess at the nonsense happening on screen. Whose fever dream was this, and why did a team of people turn it into a video game?
Art Style Score: 2
Art Style Notes:
The THQ comparison holds true again. Flat, uninspired artwork suggest an obvious Western developer. Colorful
Audio Score: 3
Audio Notes:
Licensed Beach Boy tunes between stages and rocking tunes within them. Terrible sound effects drag the sound design down a huge peg.
Overall Score: 36
Review ID: 10004
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