Camp California for TG-16 CD

Review #10004

Camp California

Beach Boys with a side of environmentalism

TG-16 CD 1992 TTI Action Action › Platform
Camp California screenshot for TG-16 CD
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Top-tier THQ gameplay. That should be nuff said, but just to drive home the point:
Floaty controls
Bad hit detection
Tiny platforms
Huge sprite and tiny enemies
Etc etc
Somehow not a complete mess, but not a passing grade either.

1 / 5

Level Design

The objective in each stage is the collection of a relatively small number of pieces of garbage. You read that right - you pick up trash. Some stages have additional completion objectives, which are obtuse and never shared with you. It's a mess. There's also an overworld linking the stages but you must earn tanks of gasoline to travel between stages. I got stuck in one stage and despite earning a tank of gas I was unable to move on the overworld which causes a soft lock. I was just sitting there stick in the same stage. I could revisit it but couldn't go to the next stage. Such a stupid design.

1 / 5

Theme

You're a shades wearing anthropomorphic environmentalist bear driving around California in a woody fighting crabs and a weasel guy whose causing pollution everywhere he goes. At least that's my guess at the nonsense happening on screen. Whose fever dream was this, and why did a team of people turn it into a video game?

2 / 5

Art Style

The THQ comparison holds true again. Flat, uninspired artwork suggest an obvious Western developer. Colorful

3 / 5

Audio

Licensed Beach Boy tunes between stages and rocking tunes within them. Terrible sound effects drag the sound design down a huge peg.

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