Camp California for TG-16 CD
Review #10004
Camp California
Beach Boys with a side of environmentalism
Gameplay
Top-tier THQ gameplay. That should be nuff said, but just to drive home the point:
Floaty controls
Bad hit detection
Tiny platforms
Huge sprite and tiny enemies
Etc etc
Somehow not a complete mess, but not a passing grade either.
Level Design
The objective in each stage is the collection of a relatively small number of pieces of garbage. You read that right - you pick up trash. Some stages have additional completion objectives, which are obtuse and never shared with you. It's a mess. There's also an overworld linking the stages but you must earn tanks of gasoline to travel between stages. I got stuck in one stage and despite earning a tank of gas I was unable to move on the overworld which causes a soft lock. I was just sitting there stick in the same stage. I could revisit it but couldn't go to the next stage. Such a stupid design.
Theme
You're a shades wearing anthropomorphic environmentalist bear driving around California in a woody fighting crabs and a weasel guy whose causing pollution everywhere he goes. At least that's my guess at the nonsense happening on screen. Whose fever dream was this, and why did a team of people turn it into a video game?
Art Style
The THQ comparison holds true again. Flat, uninspired artwork suggest an obvious Western developer. Colorful
Audio
Licensed Beach Boy tunes between stages and rocking tunes within them. Terrible sound effects drag the sound design down a huge peg.
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