Keio Flying Squadron
Sega's Magical ChaseGenre: shooter - horizontal
Publisher: JVC
Year: 1994
System: Sega CD
Gameplay Score: 4
Gameplay Notes:
Feels great, but only with the right settings. From the title screen you can configure the game speed, movement speed, and difficulty. It's a shame this is a one-time setting. It would be nice to change movement speed in-game, and the slow game speed, which is default, is painfully slow. I recommend game speed 4 and movement 3. Two weapons and three sub-weapons can be acquired and powered up a couple of times. I wish there were a couple of other weapons. You can spawn two options by simply doing nothing for a couple of seconds. Kind weird but ok. One-hit deaths make this a tough playthrough, especially on anything but Easy difficulty with slow speed. Quite a bit of slowdown irregardless of the game speed.
Level Design Score: 4
Level Design Notes:
This is a cute-em-up with some crazy stuff on screen. Stages are as interesting to watch as they are to play.
Theme Score: 2
Theme Notes:
A little too crazy Japanese for my tastes, plus a lot of fan service involving the very yuoung protagonist who's dressed as a House Bunny. Again, a little much for me. An anime episode's worth of video plays before the game and between stages.
Art Style Score: 3
Art Style Notes:
I love the style and designs but the pixel artwork is fairly basic. Background lack parallax and have some ugly dithering. I would love to score this higher but its drawbacks are many.
Audio Score: 4
Audio Notes:
Music perfectly suits the theme and setting. Sounds are also a perfect fit and are fun to listen to.
Overall Score: 76
Review ID: 12057
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