Keio Flying Squadron for Sega CD
Review #12057
Keio Flying Squadron
Sega's Magical Chase
Gameplay
Feels great, but only with the right settings. From the title screen you can configure the game speed, movement speed, and difficulty. It's a shame this is a one-time setting. It would be nice to change movement speed in-game, and the slow game speed, which is default, is painfully slow. I recommend game speed 4 and movement 3.
Two weapons and three sub-weapons can be acquired and powered up a couple of times. I wish there were a couple of other weapons. You can spawn two options by simply doing nothing for a couple of seconds. Kind weird but ok. One-hit deaths make this a tough playthrough, especially on anything but Easy difficulty with slow speed.
Quite a bit of slowdown irregardless of the game speed.
Level Design
This is a cute-em-up with some crazy stuff on screen. Stages are as interesting to watch as they are to play.
Theme
A little too crazy Japanese for my tastes, plus a lot of fan service involving the very yuoung protagonist who's dressed as a House Bunny. Again, a little much for me. An anime episode's worth of video plays before the game and between stages.
Art Style
I love the style and designs but the pixel artwork is fairly basic. Background lack parallax and have some ugly dithering. I would love to score this higher but its drawbacks are many.
Audio
Music perfectly suits the theme and setting. Sounds are also a perfect fit and are fun to listen to.
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