Smurfs
Precision SmurfingGenre: action - platform
Publisher: Infogrames
Year: 1995
System: MD PAL
Gameplay Score: 2
Gameplay Notes:
Plays much better than the SNES version, which I played first. Still bad, but more playable. All the Westerm hallmarks. Slow movement, horrible hitboxes, inconsistent means of attacking enemies. I'm fact only a couple of enemies can be killed by bopping. Most can't be dealt with at all. Also a 40% draw distance.
Level Design Score: 1
Level Design Notes:
Plays to all of the gameplay's deficiencies. Precision platforming is required everywhere. Perfect jumps are required to cross gaps, climb a tree in stage two, ride birds in stage three, and avoid enemy attacks. Very difficulty as a result. Puddles don't kill you like they did in the SNES version. Instead it makes you slip, which makes more sense.
Theme Score: 3
Theme Notes:
Smurfs. Tiny bit of nostalgia but not cool enough to care. Play as a generic Smurf
Art Style Score: 3
Art Style Notes:
Nice sprites. Flat backgrounds but decent artwork. Darker colors but better performance.
Audio Score: 3
Audio Notes:
Much improved music and sound, execept for the damage sound effects, which sounds like a squeaking mouse.
Overall Score: 40
Review ID: 6835
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