Smurfs for MD PAL
Review #6835
Smurfs
Precision Smurfing
Gameplay
Plays much better than the SNES version, which I played first. Still bad, but more playable. All the Westerm hallmarks. Slow movement, horrible hitboxes, inconsistent means of attacking enemies. I'm fact only a couple of enemies can be killed by bopping. Most can't be dealt with at all. Also a 40% draw distance.
Level Design
Plays to all of the gameplay's deficiencies. Precision platforming is required everywhere. Perfect jumps are required to cross gaps, climb a tree in stage two, ride birds in stage three, and avoid enemy attacks. Very difficulty as a result. Puddles don't kill you like they did in the SNES version. Instead it makes you slip, which makes more sense.
Theme
Smurfs. Tiny bit of nostalgia but not cool enough to care. Play as a generic Smurf
Art Style
Nice sprites. Flat backgrounds but decent artwork. Darker colors but better performance.
Audio
Much improved music and sound, execept for the damage sound effects, which sounds like a squeaking mouse.
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