King of the Monsters for Genesis
Review #4297
King of the Monsters
Kaiju won't like this much
Gameplay
Slightly isometric view.
Fighting ring is very large (multi screen).
Four moves - attack, grab, run, and jump (which is totally useless)
Screen doesn't scroll when you run so you basically get no draw distance when trying to attack and enemy who is off screen. For example, after throwing an opponent into the ropes they disappear and appear without time to react.
Typical grapple and mash until someone wins gameplay. Pretty boring.
How do you pin the enemy? Even when he has no health he gets back up 99% of the time and then gets a free attack on you.
Controls aren't great.
Level Design
This is the game's only saving grace. You're fighting within an urban destructible environment. There's tons of stuff to smash which is a bit of fun. Random stuff happens like a squadron of helicopters that shoot at you. Pretty fun.
Theme
The kaiju theme is more interesting than human wrestlers imo
Art Style
Looks far worse that n the SNES or NeoGeo (obviously) versions. The sprites have only a couple of colors each and everything looks garbled.
Audio
Music is extremely simple with poor composition. Borderline a nuisance
The sound effects are nerfed compared to the SNES version. The little airplanes flying around are particularly dumb sounding.
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