Tecmo Super Bowl for SNES
Review #614
Tecmo Super Bowl
Football, with only the good part
Gameplay
Looks and plays like a video game
Both offense and defense pick from the same set of 8 plays which makes for a rock-paper-scissors game-within-the-game. If you pick right then you overwhelm the other team for a big loss.
The small number of plays allows you to recognize formations so you can anticipate a run or pass. Makes you feel like a middle linebacker without having to be an actual football player.
Offense is fun too as you generally have plenty of time to survey the field and cycle through receivers to find the open man.
The only knock is that with simplicity comes repetition but I enjoy this game immensely in small chunks anyway.
Level Design
Exhibition and season modes
Very simple play selection which limits the cognitive requirements of playing the game. It's as far from a sim as you can get and it's all the better for it.
Theme
NFL and NFLPA licenses
Minimal time between plays
Music and between-play animations add to a dynamic, fun environment
Art Style
Teeny tiny players but you can see the entire screen.
Audio
Fantastic little clips that play during and after plays
Voice samples and sounds all sound crisp
You do have to hear a whistle a lot and could've used a few more sound effects but overall very enjoyable
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