Anett Futatabi for MD CD
Review #12500
Anett Futatabi
It's Anett! And I don't mean Funicello
Gameplay
As is true of most WolfTeam games, this feels more like a rough draft than a final product.
At first I was impressed by the controls. You've got a fast attack, decent jump attack, grab and throw, plus the ability to run which can be combined with each attack. Life is good with the moveset. You can even change direction while running - something you don't see much in these games.
However, the enemy AI quickly put a damper on my excitement. Enemies do the dumbest things, making the decent controls seem inconsequential while playing. Enemies aimlessly mosey around the screen and in many cases avoid you altogether. A profound sense of notes settled in quickly as I waited for them to engage in the game. It's is if they don't much care. You can easily cheese the game by run attacking enemies just as they stand up, but the same is true of you.
Level Design
Hilariously bad level design. Enemies come in waves of 2 or 3 and if you go beyond this the game comes to a screeching halt. As if it weren't slow enough already.
Theme
Long and well animated cutscenes tell a story of betrayal by some military guy, his daughter, and reluctant son. I'm not sure what your relationship is with those characters due to the language barrier. Oh and there's some light fan service.
Art Style
Cutscenes look great. I'm game artwork is a mixed bag with good sprites but uninteresting backgrounds and terrible magic effects.
Audio
Ok music that's too tame and too quiet and has a long pause when it loops. Terrible sound effects with near constant yelling voices.
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