Cyborg 009 for MD CD
Review #12501
Cyborg 009
Gameplay
Plays nothing like the SFC version. Whereas that game was painfully slow and laggy, this one is shockingly fast and hard to control. That's mostly due to a difficult-to-manage dash mechanic. You can dash left, right, up, or diagonal, but the timing of inputs is a mess. You have to press C to dash while holding a direction. Seems easy enough, but for a diagonal or upward dash you also have to hit jump at the same time, otherwise you'll do a horizontal dash. And you can change direction mid-dash, which leads to weird unwanted shifts. Even worse, the camera doesn't keep up with you and takes several seconds to catch up, leaving you with zero draw distance and a period of severe vulnerability.
It's a shame because it hampers what is otherwise a fun run n gun. If the dhas were improved even slightly I'd bump this up to a 4.
Level Design
There's a lot to like here. Stages switch between straight-forward platforming and autoscroller running. Bosses and mini-bosses abound, but unfortunately they're the only truly interesting elements in most stages. Tons of potential, but largely squandered.
Theme
Massive language barrier, but the anime cutscenes are plentiful and fun.
Art Style
Just like the SFC version, the sprites look nice but the stages look bland and uninteresting. Nice cutscenes.
Audio
Quality music, but sound effects are either non-existent or don't playover the music.
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