Dark Wizard for Sega CD
Review #12024
Dark Wizard
Fire Emblem with terrible graphics
Gameplay
Straight up Fire Emblem clone, right down to permadeath, visiting towns and castles, and having one overpowered commander unit. Unfortunately, everything about the experience is second rate. Movement is clunky, controls are laggy, and long load times drag down the experience. The only damning critique of this game is the inconsistent damage given by units. It's feels like a roll of the dice if you'll give any damage at all.
Level Design
Again, it's a blatant clone of Fire Emblem so you should know what to expect here. Stages take a long time, as the enemy spawns units constantly. Otherwise it's standard stuff.
Theme
Long and impressive cutscenes tell a generic story for each of the four playable commanders.
Art Style
Other than the cutscenes, this game looks horrible. The units have no detail whatsoever and don't even visually show whether they've completed their move for this turn. Battle animations are similarly disappointing, with a boring black background and stilted animation.
Audio
I really like the music, but it restarts after every battle, every move, and every other menu, so all you'll ever hear are the first 6 notes. If the music tracks could play more continuously this would be a higher score.
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