Daze Before Christmas for MD PAL
Review #6810
Daze Before Christmas
Let the kids play the SNES version instead
Gameplay
Looks and feels like Adventures of Yogi Bear. You can jump and fire a projectile that turns enemies into collectable presents which give you points and are used in a flying section where you drop those presents down smokey chimneys.
Gameplay is extremely simple, with the only wrinkle being an invincibility powerup called Anti-Claus which lets you swing your sack rather than throwing your magic dust projectile.
Control is mostly responsive, although your momentum can be slowed but not reversed after jumping, so you need to carefully cnosider each jump.
Extremely easy game. All enemies die in a single shot and platforming is very easy in the early game and never gets truly challenging. Perfect difficulty for the very young audience it was intended for.
Level Design
Fantastic variety throughout. 24 levels segmented into groups of eight - six platformer, one boss fight, and one flying level.
Theme
Play as Santa Claus!! Santa's lore is played with in fun ways and your enemies include an evil Snowman, Clock, Mouse, and an angry rain cloud named Mr. Weather. Campy but fun.
Horrible translation. I love it.
Art Style
For a game that originated on the Mega Drive, it's disappointing how much worse it looks on this console vs the SNES port. Sprites are blocky, colors are terrible (the green tanks are pink!), and the backgrounds are missing detail.
Audio
As per usual, the sound is a major step down from the SNES version. Sony's audio chip once again trounces Sega's GEMS sound driver.
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