Dungeon Master for TG-16 CD

Review #10009

Dungeon Master

Dumb & Dumber

TG-16 CD 1993 TTI RPG RPG › Dungeon
Dungeon Master screenshot for TG-16 CD
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Same game as D&D Eye of the Beholder but with better controls
Spent 25 minutes building a party and picking up food. Finally met a monster and was instantly killed. So, that was fun.
Lets you toggle between an onscreen cursor and Move Mode where you use the d-pad and L and R to navigate the dungeon. Much improved, thank you.
Still the same boring slogfest
Walking into the wall causes damage to your party so you have to carefully count out your steps. This is just plain stupid

0 / 5

Level Design

A never ending dungeon. No map

2 / 5

Theme

Several heroes to choose from. Starting weapons and stats are better than the SNES version. An opening cinematic sets up the adventure, although the Japanese trappings of the cutscene are out of step with the very obvious D&D roots of the game.

1 / 5

Art Style

Improved graphics over the SNES version. Still pretty ugly, boring dungeon artwork.
1 FPS animations, if you can even call them that

2 / 5

Audio

The music is catchy, but you rarely hear it since you just get to hear the ambiance of water dripping in the dank dungeon you're stuck in.

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