Energy for PCE

Review #8036

Energy

Metroid meets The Goonies II

PCE 1989 Masaya Adventure Adventure › Platform
Energy screenshot for PCE
Screenshot used for review/reference purposes.
1 / 5

Gameplay

I feel bad for some of these early PC Engine games because they don't stack up against late gen titles like Super Metroid or Yoshi's Island. There's a generational gap because the PCE coexisted with both the NES and SNES. But them's the breaks, I suppose.
I say all that because this is, easily, the worst programmed game I've come across for the PCE/TG16. It feels like one of those awful NES games, like Predator or Bible Adventures, which were seemingly created by amateurs.
This game features a hilariously floaty jump, animations which can stop mid-animation, terrible hit detection and a host of other basic gameplay problems. Despite all that, it's actually somewhat playable.
The gameplay resembles Kid Icarus in that you fire a projectile at enemies who mindlessly wander around the screen in rooms that lock you in until all enemies are killed.

2 / 5

Level Design

It's got light Metroidvania elements, with gated areas which can be revisited once you've acquired a new item. However, these items don't give you any new abilities, so they act more as a key than a powerup. It's quite linear and more ambitious than the developer was capable of realizing.
The world feels a lot like Metroid.

1 / 5

Theme

Aliens have destroyed Tokyo and a bunch of kids around a laptop are called int to save the day with a "secret weapon" that's just a weak fireball gun. Pretty derpy if you ask me.

1 / 5

Art Style

Embarrasing, even for an early gen game. It actually reminds me a lot of Bible Adventures for the NES, with blocky, simply drawn, and unintentionally hilarious sprites. So bad its good

3 / 5

Audio

Like the graphics, the music is so bad its good, but it takes itself serious enough that I actually enjoyed it. Decidedly 8-bit, but that speaks to me most of the time.

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